Star Citizen 3.0 Now in Production Schedule!
- KIT_RAE_COMMANDER
- Apr 30, 2017
- 3 min read
Today is the last day to be the proud owner of the latest edition of concept sales from the ever expanding ship inventory. The Banu Defender standalone is sold at $185.00 USD and Warbound edition at $170.00 USD for this concept sale. Add-on - Banu combo pack on sale for $515 USD will add the Defender, Banu Merchantman, Lifetime Insurance, VFG Industrial Hangar, Defender Poster, Takuetsu Defender Model to your fleet. Fixed mount 2xS3 and gimbals 4xS3 make this a well armed fighter. The Banu Defender is a little light in defence as a result of it's heavy fire power offering just one S1 shield which is yet TBD. The ship is 28 meters in length, max crew of 2 and comes equip with 12xTR1 maneuvering thrusters.
As of today CIG boasts a compliment of 428 employee's world wide and a production bank of +150 million dollars raised from crowd funding. With the bar raised by the public the company appears to be upholding their end of an original promise to build bigger and better. With 3.0 just around the corner from production to live PTU we can expect to see fully realized worlds and moons to visit and explore. Planetary tech will make it's way into 3.0 adding the ability to land and explore any planet or moon. Included in the 3.0 patch we will see outposts, wrecks, small settlements, farms, mining facilities, abandoned ruins and more! Planetary updates will be added to Yela, Cellin and Daymar, all home to the Crusader system. The new moons will all have outposts for exploration which has an ETA of June 2nd. Miles Eckhart and Ruto are estimated to be ready by May 12th distributing mission assignments (or quests for you old school types). Derelict ships will be added to points of interest and exploration ETA May 26th. Accompanied by Derelict ships are some debris fields also the 26th of May. Planet Delamar and the landing zone, Levski are being added with an ETA of June 1st.
Already Complete:
Modular Room System for procedural generation of planetary outposts
Official Outpost Spawning System ready for mission designers
Integrated Outpost distribution to PlanetEd
Single outpost Object Preset
Cluster of Outposts
Crash site mission
Interface to hand place modules and save to Layer
Interface to teleport the camera to the closest outpost
Area boxes created by artists (all room sizes are now usable in the outpost procedural system)
Entrance Room system working (stairs and ramps are now available as initial rooms)
Rooftop Prop system working for Solar panel
Wall prop system working for additional prop variations
Material Wear/Dirt on props using Layer Blend done and actually working
Developed Outpost “feet” system
Set random rotation and offset caps on planet editor
Start documenting 3 possible map layouts looping system (using 2 or 4 meters metrics * system; using connection additional corridor pieces; using spline skinned corridors)
Support Aircon/solar panel system on outposts
Added color tinting to Outposts
Added color tinting interface to Planet Ed
Created material distinction for interior / exteriors
Group elements offset in Planet Object Preset to be able to offset landing pads
New Assets:
Heavy Marine Armor
Explorer Suit Armor
Cloth and Clothing simulation on various assets old and new
Updated helmet interiors and exterior for updated art, FOV tech and standardization
Armor converted to work within modular customization structure
Finalized delivery of ALL facial assets from 3lateral.
Ships:
New Skinning and Rigging tools for landing gear on ships.
Constellation Cargo Bay/Elevator extensions
Light Group entity optimization
The complete update is scheduled for June 29, 2017. Check out the official report for a more comprehensive description of 3.0 content including a stretch goal for 3.1.0 and 3.2.0
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