My background....
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I am a PC gamer and like many of you, I enjoy the power of the personal computer. I prefer PC because it offers worlds and challenges in a changing environment that console has never offered. Although console has traditionally dedicated all of it's components to fast paced evolved gaming, it has a very small scale player occupied setting. While the Playstation, WII and XBOX enthusiasts may disagee, my generation will always favor thousands of combatants and peer's over a handful of 2 to 100 or so players in predictable environments. Star Citizen has 1,473,621 citizens and counting to date laying in wait for a massive online experience.
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I was fortunate to witness the birth of the internet. I was roughly around the age of 13 when dial up became public. We started with an old Zenith style computer and a dot matrix printer. We're talking 5 1/4 inch floppy games bootable through DOS here people. We upgraded this to the first Pentium class machine in all it's glory with windows in the late 90's to support our first dial up internet connection. Yes marvel the speeds of 2KB's on a good day. Anyone remember Age of Empires by Microsoft? Then came Ultima Online in 1997 also, just one month prior. My free time was split between an online strategy and an online MMO. I believe Ever Quest carried me from 1999 to 2001 where I was introducted to Dark Ages of Camelot. This game opened the doors to the next generation of MMO's and in my opinion paved the way for some of the die hard games that are still popular today. In 2004 I became heavily active with the ever popular World of Warcraft which I devoted myself to for many years with a side of Lineage. Between then and now in no specific order there was Guild Wars, Terra, Rift, Archeage, Aion, Blade & Soul, Elder Scrolls, The Secret World, Black Desert Online, Cabal Online and many of the expansions for each. My experience with games has taught me that the wheel can only be re-invented so many times. As with developing games you see a guiding star for the MMO genre where consistency just starts to lose it's appeal over time. Some games broke away from the traditional DPS, tank, healer, buff group makeup. They did this by making individual gameplay more sustainable without the need to rely on tank agro, pocket healer getups. The classes started to eveolve into a more controlled evasive style of play. Out of all the titles above did you notice shooter and flight SIM were not common among them?
Why Star Citizen?
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Every so many years we get to witness something completely new. Star Citizen is exactly that, new and never before seen in any singular game. We get to see a shooter mixed with an MMO inside a flight SIM universe, which futuristically is based in space. Cloud Imperium Games (CIG), has taken two genere's which only ever a had a minor appeal and blended it perfectly with something we can adore. I'm not a flight SIM gamer and I don't do so well in first person shooter games (FPS). Star Citizen has perfectly balanced these into a stunning universe which will flourish with players, space ships, shops, missions, realistic interactive NPC's and made a gorgeous universe.
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You really have to see it to believe it. With a highly modified Cryengine frame for the code some impossible bottleneck mechanics have been overcome. Seamless transitions between ship to EVA, planetary landing with draw distances which have no limitations, interactive space stations, flight suits, weaponry, multi crew functionality where everyone get's to have an important role.
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There is a persistant play style for every type of gamer. Player VS Player dog fighting, cargo missions, exploration, freelance, mercenary, pirate, outlaw, alliance and more. What ever motivates you pick up the joystick come find your role and be a contributation to an amazing alpha experience.
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My handle is Kit_Rae_Commander and I pilot the Freelacer DUR. I welcome you to join us in the Public Test Universe (PTU).
KIT_RAE_COMMANDER

